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 Share More sharing optionsaugment kit swtor  The Devs have said that Augment kits will be tiered, and will require a new sort of mat obtained by REing auggable gear of the proper tier

The same goes for armour except that hilt/barrel is replaced with an armouring piece. Individual Pieces. 3. You should always create Augment Slots on Legacy Bound Gear. An Augmentation Kit - These run from MK-1 through MK-9 and are consumed on use. I found that reverse engineering bonded attachments used to give augmentation slot components and now do not. The dedicated guide contains tips for all roles in both PvE and PvP. I'm trying to augment a Massassi Bulwark earpiece I just purchased for comms, but am unable to add the augment slot. While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. At least. The Piece Modification Stations belong used to create in your gear Augment Slots across Augmentation Kits and then place Augments. The schematic used to create Augmentation Kit MK-1 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of 1 or more in any of the three Crew Skills. Sort by:Armstech, Armormech, Cybertech Components; Artifice, Synthweaving Attachments; and Biochem Cell Grafts, are the most efficient method of MK-9 Augmentation slot kit component acquisition. Put money into 3 points of Critical Crafting in your legacy. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)One on each starter planet, and 2 or more on your Capital Planet (Dromund Kaas/Coruscant). The Kit is just used to install a graded slot for an equivalent grade augment . This caught a few people on the PTS, before you upgrade the new 7. So you should augment the tier 1 shells or a set of orange shells you like. One kit and something like 40k per item of gear to add a slot to an item. News. Now, with this update. Posted July 2, 2012 (edited) Augment slots are tiered from MK-1 to MK-6. With no crits at all, they break even, and the crits are pure profit. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic which is green is learned from trainers and one of the mats for crafting them are the ones you get from slicing mats, the level 6 slots thou. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills . augmentation slot component MK-11. Alternatively, Synthweaving, Armstech, and Armormech (Scavenging, Underworld Metals from Underworld Trading, and Slicing) can all make augment kits, which can be easily sold in bulk for a nice price. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. 0 Guide (DPS, PvE) for both beginner players and more advanced and experienced veterans: builds, rotations, tips!. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic which is green is learned from trainers and one of the mats for crafting them are the ones you get from slicing mats, the level 6 slots thou. Used to install Augmentation Slot MK-1 at an Item Modification Station. Was allowing it a bug, or no longer getting augmentati. Each kit needs to be installed into gear for a credit cost and has to be a high enough grade to support a specific level augment. I have all the crafter but the last time I played I mostly used Sythweaving to make armor and then breakdown to make Augment Kits. (Someone can make it for you or you can buy it on the GTN. Generally MK-10 kits and 228 augments are good enough for most content (all Solo PvE, SM and VM Flashpoints, SM Operations); MK-11 kits and 286 augments are useful for Dxun Operation (*). 326 used to be a good goal because that was the max upgrade of non rakata gear, now the lowest is thyrsian at 328 and that's a good place to augment for thyrsian gear, but I'd prioritize using the first 2 pieces to unlock the mods through Hyde and zeek. Hey guys, quick question. No but you do need to be high enough in synthweaving, armormech of armstech for the vendor to show the schematic. I also concluded that people's concerns about inflation were a bit overblown in my opinion, because there are ridiculously few situations in game that require you to spend an amount of credits that. Step 3 - Apply augments to your LEGACY SET. It can be. Synthweaving vs Artifice: Synthweaving provides armor, Artifice feeds your mainhand and offhand. News. Step 4 – Profit!Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Check Details. Almost everyone should get this tier of augments. Go to swtor r/swtor • by. The one on the fleet is located in the crew skills section. Members. 0, I have schematics for Augment kits 1-7 but there is not schematic on the Synthweaving vendor for MK-8 kits. 3, artifice is without a doubt the least useful. To craft an Augmentation kit you will need 10 kit components which can be obtained from reverse engineering crafted items and other crafting materials. And the augment kits cost about 60k - 80k each. The dedicated guide contains tips for all roles in both PvE and PvP. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 21. The crafting table on your ship is for your companions, pretty sure your character can't use it. It takes 10 components to make an augment kit. You might already know that. Most people focus on "the best", which is Grade 11. . Why does Artifice not have the ability to craft augment kits for the items they can currently make? It doesn't really make sense to me. 1 is coming soon! With Game Update 7. Augments. They are available to low level players, but aren’t really worth. Was allowing it a bug, or no longer getting augmentati. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. On the PTS Mk6 kits priced less than 500k sell instantly and they seem to sell at a respectable rate up to 1mil. Game Update 7. Augment kits are graded 1-9, 9 being best. Keep this in mind when you consider what to do about augments. I've now created and additional augmentation slot on a lightsaber. All gear can be augmented. Share1. Posted December 1, 2012. Go to topic listing. So, it seems like the whole mechanism for creating augment kits encourages you to just sit at the screen and doing nothing but craft. Edited May 8 by DawnAskham14 votes, 35 comments. Hi there! A while back I wrote a comprehensive Gearing Guide to help players understand how gearing works in SWTOR at endgame to optimize their performance. DPS Implants (Critical and Alacrity) add +72 Mastery, +88. :-). com to find the look you want) you can already start to get the augment slots, with the kit's. Which items to stockpile for 7. How much will you sell your Augment kits for? How much will you sell your Augment kits for? By AtlasOs, June 25, 2012 in Crew Skills. This CM-1337 item is made up. The MK1 through MK5 enables up to a particular level, while the MK6 does any. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. 8k. There are stations available on the Fleet. So you should augment the tier 1 shells or a set of orange shells you like. Almost everyone should get this. 0 coins. SWTOR Augments Guide: Everything you. Hello, If this post is covered in another thread I apologize but I could not find it. Support. ShareI'm a Cybertech and I've been lucky, I guess, in having two pieces of Droid tech come up [Augmented]. Edited July 5, 2012 by chimunga. There are 3 different tiers to consider. What skill makes augments in swtor? Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. Part of Vulkk's "SWTOR Basics" series. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. The others make different augments and augmentation kits which sell pretty well but require a ton of resources. Thanks for any help! Crafting Trainers have the kit schematics. Armor mech makes money through augments and augmentation kits. Play Now. This caught a few people on the PTS, before you upgrade the new 7. I wouldn't. Slicers find the augment schematics. Biochem through stims, adrenals, and purple implants if you are willing to put in the effort. 3. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. Cybertech gets components cheaper, but it can not make augment kits nor it can not make augments. Category: Miscellaneous. This. So we're looking at about 700-770k total off your 630k components. So 2. How do I get augment schematics? Augment schematics come from a variety of places, but the most recent set of augments come directly from the crew skills trainer, and other come from reverse-engineering that schematic from the. Reply. You should always create Augment Slots on. Best View in SWTOR Contest has returned!. News. Existing user? Sign In All Activity; Home ; English ; New Player Help ; Augmentation kit Augmentation kit. A SWTOR Seer Sage 6. For example, a Fortitude Augment 14 required you to be a level 32 and have a MK-4 augmentation kit. Still. Store. By Xam Xam / August 7, 2019 / 1 Comment. Train Slicing as a gathering skill to access secured terminals for credits. Store. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Followers 0 0New SWTOR Forums are now live!. Used to install Augmentation Slot MK-1 at any Item Modification Station. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. These have a. They will all take the same # of mats (6/6/8), it does not matter what crafting skill you are using. They get them from the vendor as they level. Augmentation kits are Item modifications that create augmentation slots on gear when used in conjunction with an item modification station. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). Greater Customization – Since the 4 and 6-piece bonuses are essentially decoupled, you. In the new system, you can add an augment slot to any piece of equippable gear, from earpieces to implants to generators. 3 Class Changes;. The latter can have actual Augments inserted into them, which are modifications just like Hilts, Enhancements, Mods, Barrels, and Armorings. SWTOR Augments Conduct – Item Modificatoin Railroad Augment tables are intended to make it relatively simple to get any item to the same power cap, and lots of kit variation introduces the possibility that it would be hard to get some items to hit the same potential. - Use augments only on 306, set bonus gear. So i was just wondering which of the three crew skills to take in order to make augments. Which path do you think i should…SWTOR. Therefore, it makes more sense to have it in your inventory before using it, as you cannot use stims or grenades from your cargo hold That being said, it should be. If taken out of the materials bank to deconstruct, no component is rendered. - armortech makes the aim, cunning, absorb, shield augments. . Either directly, or via the GTN. SWTOR 7. You also have a 30k price to add the augment kit to the gear. Used to install Augmentation Slot MK-1 at any Item Modification Station. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Put money into 3. They all require two of each appropriate gathering skill material: AT, AM, CT - Scav metals and Scav compounds and Vendor. It's like getting and applying an augment kit, but automatically and for free. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. The Item Modification Stations are used to create in your gear Augment Slots via Augmentation Kits and then place Augments. Go to the modification table and upgrade each piece you wish to augment with the new MK-10 kits you just got. There are stations available on the Fleet. These are overall best-in-slot (BiS) and will provide a noticeable DPS increase, but they are obscenely expensive. Hi, back when i started my char, i planed on only playing the story of all classes and no engame stuff. More sharing options. Adrenals and medpacs are like additional abilities that make a big difference to survivability and damage in hard content. for 11th level slot comp. Is it even worth trying to augment my gear right now with 7. BioWare has said that there will not be a new tier of augments available for 7. So i was wondering which would be the b. mat. Members Online. Purple 228 augments (Advanced [type] Augment 45 + Augmentation Kit MK-10) from 5. Any piece of gear (armour, weapon, implant, relic, or earpiece) may have an Augment slot added, whether or not it has modification slots. Play Now. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I checked the patc. ) 2) Using one of the "Modification Tables". Overkill is a better point for point return, albeit a. Also a hint for when you plan to craft them. General Discussion; SWTOR. Getting back into the game as a sub and I noticed on a lot of modifiable items, especially light sabers don't have slots for…Augments are special items that provide additional stats and can be added to your gear using an Augmentation Kit. The only thing you can do there is upgrade it, and since MK-9 is the current top of the line, that can't be done either. My question is what precisely goes in that "new" slot? it wont accept more armor, mods, etc. - synthweaving makes the strength, willpower, critical, surge augments. Prev; 1; 2; Next; Page 2 of 2Since augments now will changed to 8 tiers not 10 (MK-10) what will happened to augments I already use on my gear will they scale to new MK-8 or they will be MK-7 ? Jump to content. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Also a hint for when you plan to craft them. 7. But becouse of this i didn't get any of the crew skills(i didn't find it neccesary) and still don't have any. So the opportunity cost (materials only, not time) to create a single augmentation kit is 33. Does anyone know if augmentation levels are going to increase (currently at 156) with the new expansion? Will they increase based on the maximum crafting level (without REing)?I have an abundance of money and a fresh level 50. So I've been researching the augment system, and I've decided to go with it. Anyways, do you need high lvl crafting skills to. Installing Augmentation Kits and Augments is simple and quick, but be careful. Posted January 29, 2016. 0 are still valuable, more than even the. The vendors sell 330 Rakata Gear, 286 Augments, and MK-11 Augment Kits for 1 credit each. 0 PTS Recap! DanielSteed Jan 28, 2022. The rating 208 purple augments are fine to start, and are much cheaper than the gold 228s. Individual Pieces. Most people focus on "the best", which is Grade 11. Members. Augments and augment kits are a little more difficult. Step 3: Select the Gear – Select the. SWTOR | Forums. I'm guessing here, but if I remember correctly, then level 49 greens take about 5 minutes to craft, and the blues take about 25 minutes. 1) Supply and Demand. You can also place one is your own Stronghold, if you prefer to have some privacy while augmenting their gear. AtlasOs. . The augments will be extremely expensive if you choose to buy them from other players, and they require materials that can only be. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Yet we can craft gear that has augment slots (relics and light-sabers). The new season will also come with a host of quality-of-life improvements, thanks to. - slicing provide the blue / purple materials. As a synthweaver you will be able to create both the augments kits to add another slot to your lightsaber (s) and also the strength augments to go into these slots; though you will need to get schematics from slicing missions, specifically critical results on sliced tech parts missions. Hey, first post so please be patient. Right-click on the modification station and drop the piece of gear on the window that appears. Each augmentation kit is created with ten augmentation slot components (of the specific tier) and several other. Almost everyone should get this. At that point get level 36 augments, either Resolve or Overkill. 2) Conquest -- until the expansion releases, most conquests are won by crafting obscene amounts of virtually useless War Supplies, which use Grade 2-9 mats. Saber would you need to buy all 4 kits for your level and same level mod for it ? Or can you do one two slots at a time and add as you go ?Augmentation Kit MK-11 Rating 280. The lack of mods also means most players still gearing up won't bother with augments (which add a not insignificant amount of player power), because who wants to waste augment kits on gear that will soon be replaced (as opposed to augmenting a shell once, and just updating the mods along the way). com . Not all of the professions make augment kits, but all professions make some item that takes lvl 9 materials. So, one wrong click sending the items from our inventory to the crafting inventory and we lose a ton of credits in mats. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. This has been bugged for MONTHS. I think you are thinking of the augmentation kit schematics (the things you use to add augment slots to gear). Synthweaving affects more gear slots (7 versus 2) so if you have to choose beween the two to maximize your willpower, go for synthweaving. Even SoV Solo or Story can be done without augments. I might make one set of these augs just as a sort of long-term goal. 20 votes, 43 comments. Augmentation Slot Component MK-6 can be obtained by reverse engineering Tier 6 crafted gear; any crafted equipment item that is reverse engineered will yield one Component in addition to. The dedicated guide contains tips for all roles in both PvE and PvP. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. Step 1: Purchase an Augment – You can buy augments from the Galactic Trade Network or from a vendor on the fleet. Although it makes little sense to augment non custom peices as you level so quick that the standard gear will need replacing anyway. Individual Pieces. And you will also need to make higher "Grade" kits to put them in. i am not sure how this Hyde and Zeek system works. 9k. Read More. Star Wars name: Augmentation Slot Component MK-10. It's just not worth it at the moment. Posted December 5, 2015. Members; 27. Any crafts grade 11 component can be RE's to a MK11 aug slot component. The dedicated guide contains tips for all roles in both PvE and PvP. Lucasfilm, Broadsword, BioWare, or Electronic Arts. Advertisement Coins. You need 14 level 8 (soon to be level 9) augment kits to augment all of your gear. 3) General speculation in advance of 4. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Individual Pieces. This crafting material is used in the construction of Augmentation Kit MK-1. These credit sinks serve multiple purposes such as balancing the economy, controlling inflation, and regulating player progression. - armstech makes the presence, endurance, defense, power augments. Is it worth adding augments to this gear to give it a boost?Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. So i was just wondering which of the three crew skills to take in order to make augments. General advice: - Use augments only on characters with whom you plan to do challenging group content: Ops, MM FPs and Uprisings. The dedicated guide contains tips for all roles in both PvE and PvP. That doesnt seem to be the best case now. 6. For example if you have 109,8% accuracy but you don't want to change one of your power/critical or powe/alacrity enhancements to power/accuracy then just add one accuracy augment to get over accuracy cap. In order to add the slot you would buy or craft the kit then go t To make higher "Grade" Augments, you will have to level up your crafting skill. 6k. If you can make an Augmentation Kit on your own, then you're only looking at 45k to add the slot and then remove the augment in the future. . 0 Augments BioWare has said that there will not be a new tier of augments available for 7. Game. Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. Augmentation Slot Component MK-6 is a Premium-quality Augmentation Slot Component. Edited May 8 by DawnAskham Sometimes is anecdotal, but you are correct that I did not adjust for the critical chances involved. Otherwise you risk wasting a lot of money and crafting resources. Augmentation kits are created through armstech, armormech, and. I had deconstructed stacks of crafted medpacks on day 2 or 3 of the expansion in the attempts to learn the recipes for the blue and then purple versions, they gave mk-11 components. Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments - Accuracy Rating/Endurance Fortitude. Looking to augment any i326 PvP purples I get with i276 blue augments, but at 50 million per kit alone, nevermind the augment itself, that seems like a LOT of money. Creates: Augmentation Kit MK-11. Well, you will need someone to be Biochem to make all your consumables: medpacks, stims, and adrenals. And if 236 is too expensive for you rating 228 augments is good enough. 4. So if you plan on crafting your own augments, using synth or. Might augment 22 - /65k each /120k for two /270k for five /700k for 14 / Alacrity Augment 22 - /50k each/ 95k for two /225k for five / <--- while stocks last Resolve augment 22 - /65k each /120k for two /270k for five /700k for. Cybertech makes Armor and Mods. See also How to Leave a Guild in SWTOR: A Foolproof Guide to Breaking Free To create Augmentation Kits, you’ll need to dabble in another crafting skill: Armormech. Oh, and augment kits are created by Armormechs. . I use bio-chem and have been taking apart my creations and i noticed i have some mk3 and mk 5 aug kits??? what are these and how do i use them? I used a modifying table and noticed i could add an augment?? What do i do?? Thanks in advance. Preferred/F2P pay more. Sorry mis-spoke, you get the kits as ingredients, but so far (at least) I haven't seen a Augment slot kit schemetic to craft the augment slot kits. Posted July 5, 2012 (edited) Augments are crafted by Synthweavers, Amormechs, and Armstechs. Augmentation Kits are for adding a fourth slot (augment slot) to the weapon (i. 4. Which augments are better for Carnage/Combat marauder spec? (PvE/PvP) 3. Home Game News Store Forum Support PLAY. Followers 0. So I've been researching the augment system, and I've decided to go with it. 1. Viridionyx. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)335. See moreInstalling Augmentation Kits and Augments is simple and quick, but be careful. If that all sounds complicated, Scavenging, Archaeology, and Slicing materials sell well in bulk. MK-10 Augment Kits are orange difficulty, so the base critical chance is 10%, plus 5% from max companion affection, so critical results would increase total MK-10. The Devs have said that Augment kits will be tiered, and will require a new sort of mat obtained by REing auggable gear of the proper tier. Armormech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 tank armoring, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. While I think augmentation is a great idea that breathed new life back into some crafting skills I feel the approach that was discussed in the interview at Inquisitor's Roadhouse is not consider. Armourmech, synthweaving and armstech. I debated either taking arms or armor tech with my trooper. . Posted June 26, 2012. Aug kits go for 800k-1mil, purple Augs are going for 6-10 mil depending on Aug and current market. Your dev post on 10/6 had a contradiction At the top it says 9 & 11 kits will "turn into" 8's (assuming 11 is a typo. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Armstechs can craft ranged weapons such as blaster pistols, blaster rifles, sniper rifles, assault cannons and shotguns; melee weapons such as vibroblades and electrostaves; and item modifications such as barrels augments and augmentation kits. Too expensive for the small boost. Game. Schematic source The schematic used to create Augmentation Kit MK-5 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating o. The dedicated guide contains tips for all roles in both PvE and PvP. So post-4. Each of those in turn has a cost of, (in the case of armormech,) 2 durasteel and 2 zel alloys. How do augments actually work? Do I have to buy a kit for each piece of armor and then install the augment? Can I recover them like mods, armorings, etc? 2. There are two types of authorizations. Followers 1 1Business, Economics, and Finance. In that case the level requirement to use the gear would be level 9. 2k credits at present, and I predict at worst ~ 48. I've been running my crafting monkeys overtime to get lvl9 artifacts and crystals. I'm not sure what you're crafting, but a MK-9 Slot Component should drop every time you RE anything that when critically crafted will produce an augment slot on that piece. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Armormech, Armstech, and Synthweaving can create augment kits and the augments that you can put on any item. . For Augments, the exact number of Shield and Absorb augments will vary depending on what gear pieces you have exactly in each slot. You have to create one using an Augmentation Kit before you can place an Augment in it. Hi all I am selling augments in bulk on MDN. I realize I'm probably missing something obvious, but where do I learn purple recipes for crafting skills? For instance, if I wanted to learn the MK-8 Augmentation Kit, how do I do that? By just crafting the MK-7's? I cannot reverse engineer them, so how do I get them? Is there a guide somewhere. Check Details. Augment K. Hello, I wanted to use in my two lightsabers augment and wanted to know if I need a kit mk? and what? . Augments are extra stat points (which can help you reach thresholds for accuracy/alacrity), which in turn increase your efficiency. What about implants though? I believe I read that RE items that could crit. These are overall best-in-slot (BiS) and will provide a noticeable DPS increase, but they are obscenely expensive. ) However NEVER put the created grafts/components in your material inventory!Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. The difference between 2 lvl 21 augments and 2 lvl 49 augments is not *that* big a deal when you are leveling up (a lvl 49 purple augment adds +18 aim and +12 end, a lvl 19 purple adds +9 aim and +2 end) . Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. CryptoItem Modification Station is a Legacy ship unlock which unlocks an item modification station on the starship of every member of the player's Legacy. Posted November 23, 2012. com . Satele Shan is the second kit we are announcing in this series. Thanks for any help given!So I know that Biochem won't be able to make augment kits. Is this working as intended? Never tried augmenting earpieces before. SWTOR Synthweaving Crafting Guide. - do not go overboard and augment kit all your gear. These are the brand new augments that were released in 6. The dedicated guide contains tips for all roles in both PvE and PvP. - armortech makes the aim, cunning, absorb, shield augments. a source of additional stats over and above un-modified weapons).